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Bexley Coding Camp SU 22 (6 - 14 Years Old)
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Bexley Coding Camp, founded by two tech-centric high schoolers, has moved into its second summer! Founders Duncan and Elliot pride themselves on a 1:5 instructor to student ratio, which allows them to cater to each student’s pace and interests. Visit BexleyCodingCamp.com to learn more or send us an email at BexleyCodingCamp@gmail.com.
Junior Engineering Challenges (6 - 9 Years Old)
Students will complete different STEM challenges, from crafting boats out of duct tape to building marshmallow and toothpick castles, relying on teamwork and collaboration to engineer the best solution!
Programming Fundamentals with Scratch (7 - 10 Years Old)
Students learn the fundamentals of coding by making games in Scratch. Scratch’s drag-and-drop interface gives students a baseline that can be applied to every programming language. Over the week, each student will create several games that can be played by family and friends.
Advanced Engineering and 3D Printing (10 - 14 Years Old)
From small 3D prints to complex structures, students create it all! Throughout the week, they will take on various challenges that will teach the basics of engineering, and learn computer-aided design (CAD) to create their own 3D printed objects!
Creating 2D Video Games with Unity (11 - 14 Years Old)
Students gain an introduction to Unity and C#, two professional game-making tools, through fun mini projects! After learning the basics of programming through Scratch, students move into Unity. Each student makes their own platformer in the style of Mario Bros throughout the week.
Building Mini Games with Python (11 - 14 Years Old)
Using our custom-built Python learning tool, students will code a variety of fun mini-games like Mad Libs, Hangman and a medieval text-adventure game. Python is one of the easiest languages to learn, and is applicable to cutting-edge fields like artificial intelligence and data science!
Instructors: Duncan Johnson and Elliot Roe
Duncan is a self-taught C# programmer currently interested in building Virtual Reality games with Unity. Duncan published Expedition Oregon in 2018, which has amassed 2,000 downloads. He has known C# since 2018.
Elliot learned Java in a Computer Science class, and built his own Unity game in 2018. Along with two Computer Science classes, Elliot has taken college-level engineering. He has been coding since 2016.